Having a dual-language conversation via the Google Translator can be a bit confusing at times, so the best strategy is to avoid presuming too much, for sure . . .
For sure! 
One of the more fascinating aspects of perception is something I learned when I was working on the early flight simulation systems for the NASA Space Shuttle, where various techniques were used in motion simulators to make the astronauts perceive large and often dramatic motions, where for example a simulated motion might be dropping in altitude very rapidly by 1,000 feet or approximately 330 meters of a few seconds . . .
To the astronauts inside the motion simulator, it was very real, but if you watched the simulator module from outside, it was very different, since the actual physical motions were perhaps 24 inches to 36 inches, done by a combination of very power hydraulic systems for large motions and geared electric motors for very fine motions . . .
The motion stuff was not my specialty, but I talked with the motion folks and learned about how it was done, which is quite fascinating . . .
Basically, one of the primary ways that people perceive motion is based on tiny bones inside the fluid filled areas of the inner ear, and the "tiny bones" float freely inside fluid filled tubes ("vestibular labryinths") that are lined with tiny neural "hairs" . . .
http://en.wikipedia.org/wiki/Vestibular ... #StructureThe "tiny bones" are called "otoliths" . . .
http://en.wikipedia.org/wiki/OtolithsThe basic technique used to simulate motion involves first putting the otoliths into motion by a very rapid and intense but short-length "burst" followed by a slower and longer but gradual motion, which sometimes is in the opposite direction to the direction of the motion that is being simulated, and the secondary motion specifically is designed to allow the otoliths to continue in the direction of their initial rapid acceleration where the goal is use the resulting momentum to create the very realistic illusion of large motions . . .
There is more to it than this, but I think this is a good way to understand the basic concept . . .
[bQUESTION: ]How does this apply to dynamics in music? [/b]
Great question! I did a few experiments, and it appears that when focus switches to a new instrument, if you begin the first few notes (from 1 to perhaps 3 notes, depending on the duration of the notes) with a higher loudness dynamic and then very quickly reduce the loudness dynamic, this works in a similar way to the flight simulator motion perception technique . . .
One way to conceptualize this is to consider that an initially louder dynamic for a very short time is like moving the "lead instrument" spotlight from one instrument to another, and what it provides aural cues for the listener that help the listener know where to focus their listening attention, which is a way of saying "listen to the flute now" when the flute starts playing the melody or whatever . . .
Whatever! Another
fact is that for a sound to be perceived as being twice as loud, its actual volume needs to increase 10 times, which is the reason that
decibels are logarithmic rather than linear . . .
SUMMARY AND OBSERVATIONS REGARDING AUDITORY ILLUSIONS AND PERCEPTIONThere is a lot more to aural dynamics that one might imagine, and another significant aspect involves reverberation and echoes, where one way to create an
auditory illusion is with a very rapid single-repeat echo, typically in the range of 10 to 100 milliseconds, where two rapidly arriving identical sounds are perceived as being
one sound that is
louder than either of what actually were two separate but identical sounds, with one aspect of this phenomenon being called the "Haas Effect", although there are more aspects and rules . . .
http://en.wikipedia.org/wiki/Haas_effectBut perhaps the most amazing bit of information is that in ideal listening conditions, the human ear is capable of detecting the fluctuations at standard atmospheric pressure caused by the motion of a single electron, which truly is mind-boggling, really . . .
[
NOTE: For those folks who have not yet studied Chemistry and Physics, I did a bit of calculating and decided that an electron probably is somewhere in the range of "on the order of a tenth of an atomic diameter" or close enough to make the analogy, but another way simply is to swap "electron" for "atom", which also is mind-boggling although not quite so mind-boggling as detecting the sound of an electron vibrating, which in the grand scheme of everything makes mezzo pianissimo more like a jet engine at take-off. I think that hearing an electron vibrate is more FUN, but hearing an atom vibrate is pretty cool, too . . . ]
http://hyperphysics.phy-astr.gsu.edu/hbase/sound/earsens.html#c1Really! 