Francois2010 wrote:I have tried many. Unresolved.
QUESTION: Are you using the Windows version of N3 or the Mac version of N3?
COMMENTS AND OBSERVATIONS The only problem like this that I have had on the Mac was with glissandi (as noted in another post to this FORUM), but it was specific to a particular VSTi . . .
As noted, I was able to duplicate the problem you reported with the Tuba phrase, but when I switched the Tuba to Miroslav Philharmonik it did not happen . . .
Regarding Windows vs. Mac, I started doing software engineering in Windows soon after the first version was released, so when I decided to start doing computer-based music I tried to do it on Windows machines but there were so many problems that I stopped messing with it . . .
Then, several years later when Microsoft ruined Visual Basic by switching everything to .NET, as well as becoming completely and totally paranoid by adding all the quite annoying licensing stuff beginning with Windows XP, I got so mad that I did two things:
(1) I stopped purchasing Microsoft products . . .
(2) I switched to the Mac . . .
And once I got up to speed on using the Mac, which took several months--mostly because the Backspace and Delete keys are reversed on the Mac from the way they operate in Windows--I decided to see how the Mac did music stuff, and much to my surprise it was very easy . . .
One of the key differences, aside from design philosophies and so forth, is that Microsoft only makes the operating system and has little if any control over the hardware, while Apple makes the operating system and hardware, which it controls ruthlessly . . .
Another key difference, which is reflected in the price of Apple computers, is that everything is high-quality and is designed specifically to work intimately with the operating system, whereas in great contrast nothing is consistent in Windows machines and none of it is designed specifically to work intimately with the operating system . . .
Explained another way, in the Windows universe there is a "brick wall" between the operating system and the hardware, so there is no intimate interaction at the overall design level, but in great contrast there is no "brick wall" in the Apple universe, since Apple does the operating system and primary hardware, although 3rd-party stuff is done with a "brick wall", where for example Apple does not design the MOTU 838mk3 and MOTU DIgital Performer, but Apple has standards, and MOTU follows them very precisely, so MOTU products work very nicely, and the same is the case with N3 on the Mac . . .
As best as I can determine, most folks do not take the time to read detailed specifications, so what happens is that a lot of folks have the misconception that a $500 (US) Windows machine is a "bargain" when compared to an $1,100 (US) Apple iMac, but what they do not realize is that the Windows machine has a piece of junk audio processor while the Mac has a high-quality audio processor, which is the case with everything, really . . .
Really! And by the time one upgrades everything on a Windows machine to things in the same range of quality as a Mac, the price of the Windows machine is higher than the price of the Mac, which is something one can do, but even when you do it that way in the Windows universe instead of nearly everything coming from one manufacturer (Apple), it comes from a virtual festival of manufacturers, which creates yet another set of problems for Windows users that simply does not occur in the Apple universe . . .
So, if you are using a Windows machine, one strategy is to continue using what you have but to plan to switch to the Mac sometime in the future, because it is remarkably easier to do music, video, graphic design, and so forth on the Mac . . . If I were guessing, I think (a) that pretty much 100 percent of the people who have problems with N3 probably are running it on Windows machines and (b) that most of the problems have nearly nothing to do with N3, per se . . .
And for reference, when I was trying to get music stuff working in the Windows universe, I built custom Windows machines using the fastest and highest quality hardware available at the time, and I got most of it from the same place that a lot of Microsoft folks get their computers not so far from the Microsoft campus in Redmond, although I got the high-end power supplies from PC Power & Cooling, but it was a complete and total maze of hardware, software, drivers, firmware, and so forth and so on, and none of it worked together reliably, so what happens is that you have to talk with a virtual festival of 3rd-party vendors when there is a problem, most or all of whom tell you that it is not a problem with their particular component, driver, firmware, or whatever, which also is what Microsoft tells you, so (a) it continues not to work and (b) nobody will fix it, because nobody takes overall high-level responsibility for the problem . . .
In the Apple universe, it is very different and extraordinarily simple:
(1) If the computer does not work, then I call Apple, except that the computer works . . .
(2) If the MOTU 828mkII or Digital Performer does not work, then I call MOTU, except that these work . . .
(3) If N3 does not work, then I call Notion Music, except that N3 works . . .
So, it all "just works", and I do
not have to mess with calling anyone, which lets me focus on doing music and whatever else I decide to do without be annoyed by a machine . . .
One of the stellar principles and rules defined by James Martin decades ago is that machines are not supposed to annoy humans, and this is the way it works in the Apple universe, which is fabulous . . .
[
NOTE: As I recall, I think that James Martin actually used the word "bother" instead of "annoy", but no matter which word one uses the idea is the same . . . ]
http://en.wikipedia.org/wiki/James_Martin_%28author%29Fabulous! 